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ZandalariBook

This is book is based off of work from Ulyana Novikova. https://www.artstation.com/chernish/albums/all. This is a texture test in Unreal 4. I used Autodesk Maya 2022.2, ZBrush 2021.7, and Substance 3D Painter. All textures are 1k.

This assignment from LA Film School afforded me the chance to figure out how to make gold. My favorite part of this model are the tusks. I turned the roughness up as far as I could in Substance, in Unreal 4 they still had too much specular. I had to keep increasing the multiplier. In the grand scheme of things, this is nothing. But, with all the problems I could've encountered it's funny to me. with time constraints, it was a dumb problem.

The gold gave me an issue. Never did metals in a with serious intent before. For an entire day, the best I could do want make it look like gold plastic. Thanks to https://www.artstation.com/zedimations, I was able to get exactly what I was wanting to accomplish.

1k texture

1k texture

1k texture

1k texture